Giant Wheel Education

Think about the last good computer textbook you read. Did it make you feel connected to real work technology?
Finally! We have a series of school computer textbooks that is child friendly as it is written in simple language that can be easily comprehended by the child himself.
In collaboration with YORKSTREET UNLTD INC. USA, Rekha Malhotra presents “Giant Wheel Education”. A company that authors, publishes, and markets a series of computer textbooks for schools in India and around the world, called Train The Brain Series.
Train The Brain series for Grade 1 to Grade 8, focuses on building, computing, and developing skills for students using different computer applications. This well-graded course extends not only to all boards in India, but also abroad!
The curriculum systematically covers the program where the students are introduced to the basics of computers, Internet, Digital drawing with 2D and 3D concepts, Word processing, Presentations, block-based visual programming with Scratch, HTML, Computer Network, App development, Java Programming.
The Train The Brain series is intended to establish a modern global computer education standard that includes five key principles involved in computational thinking:

Train The Brain series for Grade 1 to Grade 8, focuses on building, computing, and developing skills for students using different computer applications. This well-graded course extends not only to all boards in India, but also abroad!
The curriculum systematically covers the program where the students are introduced to the basics of computers, Internet, Digital drawing with 2D and 3D concepts, Word processing, Presentations, block-based visual programming with Scratch, HTML, Computer Network, App development, Java Programming.

The World belongs to those who Read! Happy Reading!

Algorithmic thinking:

  • Aims to build the problem-solving skill and methodology.

Evaluation:

  • The process to evaluate algorithm solutions with efficiency, correctness, and clarity.

Decomposition:

  • It involves breaking down of a complex problem or system into smaller parts that are more manageable and easier to understand. The individual parts can then be evaluated separately.

Abstraction:

  • Abstraction involves hiding details and removing unnecessary complexity. The skill is in choosing the right detail to hide, so that the problem becomes easier to solve without losing anything that is important.

Generalization:

  • Generalization provides a powerful way to combine information to make it more usable and easier to remember.

Train The Brain series is exquisitely written by Rekha Malhotra, an expert enriched by comprehensive computer teaching experience. She has crafted the books in such a way that the complexities of computer science for school students is tremendously reduced.

This book provides a set of guidelines for schools, describing what the students ought to know and do in order to use technology effectively for learning and preparing for higher education. These strategies represent realistic, attainable activities to the current standards of the educational framework.

The Salient Features of Train the Brain seriess

  • Finally! A computer textbook that is child friendly as it is written in simple language that can be easily comprehended by the child himself.
  • Every chapter in the book is taught in a logical graded manner.
  • Appealing illustration and screenshots that lend enormous support and learning aids to understand each topic elaborately.
  • Desktop applications for interactive quizzes, additional information and brain cracking games greatly enhances cognitive functioning.
  • A specially designed interactive software that will provide invaluable information beyond the curriculum.
  • Video tutorials for each chapter to help students enhance their academic experiences.
  • Expert knowledge in every chapter provides information on useful tips and interesting facts about the topic being discussed.
  • Glossary to understand technical terms.
  • Lab activities that provide hands on training for quick and effortless learning.
  • Teacher's manual for a creative approach to each chapter, which includes lesson plan and complete answer key to the coursebook along with printable worksheets.

In spite of the fact that the market is flooded with computer books, this book will bring a dramatic change in computer science education! The biggest justification for the change is not economic but moral!

Domains and Generic Outcomes

Digital Literacy and Competence (DLC)

Students demonstrate a sound understanding of technology concepts, systems, and operations. Students will:

  • Understand and use technology systems.
  • Apply digital tools, media, and environment to gather, evaluate, use, communicate and work collaboratively.
  • Evaluate, select, and use information sources and digital tools based on the appropriateness to specific tasks effectively and productively.
  • Process data and report results.
  • Interact, collaborate, and publish with peers or project teams.
  • Communicate information and ideas effectively using a variety of media and formats.
  • Troubleshoot systems and applications.
  • Transfer current knowledge to learning of new technologies

Critical thinking (CT)

Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.

Students will:

  • Identify and define authentic problems and significant questions for investigation.
  • Plan and manage activities to develop a solution or complete a project.
  • Collect and analyse data to identify solutions and/or make informed decisions.
  • Use multiple processes and diverse perspectives to explore alternative solutions.
  • Apply existing knowledge to generate new ideas, products, or processes.
  • Identify trends and forecast possibilities.
  • Demonstrate creative thinking, construct knowledge, and develop innovative products.
  • Use predefined methods to divide a complex problem into simpler parts.
  • Explain how sequence, selection, iteration, and recursion are building blocks of algorithms.
  • Discuss the value of abstraction to manage problem complexity.

Computer Practice and Programming (CPP)

Students understand, analyse, write, test, and document computer programs that model behavior and theories.

Students will:

  • Describe a software development process used to solve problems (e.g., design, coding, testing, verification).
  • Use appropriate software tools and libraries to help solve algorithmic and computational problems.
  • Understand the broad array of programming languages and tools across other fields and disciplines.
  • Design, develop, publish, and present products (e.g., webpages, mobile applications, animations) using technology resources.
  • Demonstrate an understanding of algorithms and their practical application.
  • Implement problem solutions using a programming language, including looping behavior, conditional statements, logic, expressions, variables, and functions.
  • Collect and analyse data that is output from multiple runs of a computer program.

Cyber Security, Safety, and Ethics (CCC)

Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior.

Students will:

  • Advocate and practice safe, legal, and responsible use of information and technology
  • Exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity.
  • Demonstrate personal responsibility for lifelong learning.
  • Exhibit leadership for digital citizenship.
  • Locate, organize, analyse, evaluate, synthesize, and ethically use information from a variety of sources and media. Develop cultural understanding and global awareness by engaging with learners of other cultures.
  • Demonstrate good practices in personal information security, using passwords, encryption, and secure transactions.
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